#include "Shield.h"


CShield::CShield(void)
{
	this->m_eAbilityCode = AB_SHIELD;
}


CShield::~CShield(void)
{
}
void CShield::Init(void)
{
	this->SetAbilityTimer(3.0f);
	this->SetHealthCost(10);
	this->SetHitRequirement(15);
}


/*

in player if Shield is on:
TAKEPLAYERDAMAGE-> does less
Send out a strong attack

*/